Why is sniper bad in DOTA 2

Sniper (Dota 2)

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Sniper (Dota 2)

information

Publications

Attributes

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Tempo:

Intelligence:

Agility:

Strength:

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Carry:

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Nuker:

Pusher:

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miscellaneous

Hero Difficulty:

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"Thanks for standing still, wanker!"
- The sniper


Kardel Sharpeye, the Sniper (Sniper) is out an agility hero DotA and Dota 2. The Sniper is a ranged combat unit of the Radiant. In the game he can take on the role of a carry. Sniper's skills make him one of the deadliest ranged fighters in the game. While his Shrapnel ability does little damage and has a small area of ​​effect, it can damage buildings, slow enemies, and reveal the target area. The Headshot passive ability can cause additional damage and mini-stuns on enemies, while Take Aim Sniper's range permanently increases its range, giving it the highest range in the game. His Ultimate Assassinate has a tremendous range and is ideal for preventing enemy heroes who are badly wounded from escaping. Due to the short cooldown time of Assassinate, Sniper can achieve kills within a short time even from a great distance or at least severely wound opponents and force them to retreat. You cannot upgrade Sniper's Ultimate with Aghanim's Scepter. The Sniper also appears as the second playable hero in the Dota 2 tutorial. After completing it, you will also receive the complete Gunslinger set for the sniper.

Heap [edit | Edit source]

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.

Biography Edit source]

"Kardel Sharpeye was born deep in the mountains of tubers, where the Keen people have long lived by hunting down the strange steepstalkers who live in the rocks above their village. They kill them from afar and pick up their carcasses where they fall Sharpeye was one of the best of this strange race, for whom projectile weapons are just another limb and shooting is as normal as touch.

On the day of his calling, when he was to become a full member of his village, Sharpeye chose the age-old trial: a single shot from the base of the valley to strike down a beast in the cliffs. A miss meant dishonor. The whole village watched as Sharpeye shot. A steepstalker fell to the ground and the crowd cheered. But when the carcass was recovered, the people fell silent as the elders found the bullet pierced his shiny middle eye and then lodged in the steepstalker's jaw. This ominous sign corresponded to the wording of a dark prophecy, which foretold greatness and banishment for the Sagittarius. Sharpeye the Sniper was therefore forced to part with his people by his own abilities and would be unwelcome until he fulfilled the rest of the prophecy and gained great standing on the battlefield. "

Attributes [edit | Edit source]

step 1 15 25

Life: 520 1080 1480 Visibility (day): 1800
Mana: 255 687 999 Visibility (night): 1100
Basic damage: 36-42 73-79 100-106 Attack Range: 550
Armor: 2.5 8.8 13.3 Projectile speed: 3000
Attacks / Second: 1.4 1.07 0.91 Movement speed: 285
Life regeneration: 1.7 2 2.2 Rotation speed: 0.7
Mana regeneration: 1.2 1.8 2.3 Basic attack speed: 1.7
Magic Reinforcement: 0.011% 0.036% 0.054%
Perk Movement Speed: 4 10 15 (Bonus through primary attribute on perk)

Leveling skills [edit | Edit source]

1. Skills branch Level 2. Skill branch

12% cooldown reduction

10

+20 damage

+40 attack speed

15

+20 damage per second with Shrapnel

+35 knockback distance headshot

20

-1.5s Assassinate

+125 attack range

25

+6 shrapnel charges

Skills [edit | Edit source]

Shrapnel

default

Fires a charge of shrapnel, the explosive contents of which rain down on the target area. Enemies take damage and their movement is slowed. Reveals the target area. The shrapnel charges are refilled every 55 seconds.

Mana cost: 50

  • Ability: target point
  • Penetrates magic immunity: No.
  • Disenchantment: Cannot be Disenchanted
  • Damage type: Magical
  • Movement slowdown: -15 / -20 / -25 / -30%
  • Duration: 10.0
  • Radius: 450
  • Damage: 15/35/55/75

Technical details:

  • Delay: 0.3
  • Range: 1800

De- / Buffs:

  • Slowing down by shrapnel: Movement speed around '?' % decreased.

  • Shrapnel charges: You can always use Shrapnel when a top-up is available.

Additional information:

  • Damage is dealt 11 times: right at the start and every second thereafter.
  • Does not cause damage to buildings.
  • Grants a view of the target area.

"Kardel's modular rifle also fires incendiary ammunition, which can be useful when attacking a well-fortified area."

Headshot

default

Sniper shoots more accurately, giving him a chance to deal additional damage and briefly stop his opponents from moving.

  • Skill: Passive
  • Penetrates magic immunity: No.
  • Damage type: physical
  • Damage: 15/40/65/90

De- / Buffs:

  • Headshot Stop: Stopped by Sniper's Headshot!

Additional information:

  • Can be used on allied creeps.

"Lucky hits on Steepstalker during his childhood were carefully developed into a perfect hit rate on opposing fighters."

Take aim

Increases the range of Sniper's rifle.

  • Bonus range: 100/200/300/400

"Kardel attaches great importance to staying as far away from sources of danger as possible, but still being able to play his role - targeting opponents with perfect targets."

Assassinate

default

Sniper targets an enemy target and fires a devastating shot after 2 seconds, which inflicts damage at long range and briefly stuns the target.

Can be improved with Aghanim's scepter.

Assassinate becomes an area ability that targets all enemy heroes in the target area. After a short channel, Sniper fires a devastating shot and also a headshot at all marked targets. Only hits visible heroes.


Cooldown: 20.0 / 15.0 / 10.0
Mana cost: 175/275/375

  • Ability: target unit
  • Subject: Enemy units
  • Penetrates magic immunity: Yes
  • Disenchantment: Cannot Be Disenchanted
  • Damage type: Magical
  • Damage: 320/485/650
  • Critical Damage (Scepter): 280%
  • Radius (scepter): 400
  • Range: 2000/2500/3000

Technical details:

  • Delay: 2.0
  • Range: 2000/2500/3000

De- / Buffs:

  • Assassinate: Sniper targets your head!

Additional information:

  • Crosshair effect is only visible to allies.
  • The projectile cannot be evaded invisibly either.
  • Interrupts channeling abilities, even with spell immune units.

"To fulfill the prophecy and return home, Kardel must fire a shot that is as perfect as the one on the day of his exam."

Recommended items [edit | Edit source]

Update history [edit | Edit source]

  • March 14, 2013:
    • Sniper: Fixed headshot not working on units like Spirit Bear, Warlocks Golem, etc.
    • Sniper: Fixed that Shrapnel was doing slightly less damage to towers than intended.
    • Sniper: Fixed Headshot's damage bonus being blocked by magic immunity.
  • June 28, 2013:
    • Sniper: Fixed the Trueshot component of headshots with illusions not working.
    • Updated the sniper model and made it more accurate.
    • New sniper model uploaded for the workshop.

Gameplay updates [edit | Edit source]

Gameplay update 6.85

  • Shrapnel delay reduced from 1.4 to 1.2 seconds.

Gameplay update 6.84

  • Agility gain reduced from 2.9 to 2.5
  • Shrapnel: increased recharge from 40 to 55
  • Shrapnel: Delay increased from 0.8 to 1.4 seconds
  • Shrapnel now gives sight when it lands and no longer immediately.
  • Headshot can miss
  • Assassinate: Damage reduced from 355/505/655 to 320/485/650

Gameplay update 6.83

  • Shrapnel: Now does not damage the building
  • Shrapnel: Has 3 charges that take 40 seconds to recharge
  • Shrapnel: Mana cost reduced from 120 to 50
  • Shrapnel: Duration increased from 9 to 10

Gameplay update 6.82

  • Headshot now causes the BG and AG to slow down completely for 0.5 seconds instead of causing a 0.25 second stun.
  • Shrapnel area of ​​effect increased from 400 to 450.

Gameplay Update 6.81

  • Fixed the bug that Sniper's detection range did not match his maximum attack range.
    • This affects its ability to automatically attack units within its maximum range.